LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2026 ETMSoftware
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Here is a list of all documented functions with links to the documentation:
- m -
m3_transpose() :
lg_quaternions.c
m4_det() :
lg_math_extra.c
m4_fprint() :
math_3d.c
m4_fprint2() :
math_3d.c
m4_fprintp() :
math_3d.c
m4_fprintp2() :
math_3d.c
m4_frustum() :
math_3d.c
m4_identity() :
math_3d.c
m4_invert() :
lg_math_extra.c
m4_invert_affine() :
math_3d.c
m4_look_at_RH() :
math_3d.c
m4_mul() :
math_3d.c
m4_mul_dir() :
math_3d.c
m4_mul_pos() :
math_3d.c
m4_mul_v4() :
lg_math_extra.c
m4_ortho_RH() :
math_3d.c
m4_perspective_RH() :
math_3d.c
m4_print() :
math_3d.c
m4_print2() :
math_3d.c
m4_printp() :
math_3d.c
m4_printp2() :
math_3d.c
m4_rotation() :
math_3d.c
m4_rotation_x() :
math_3d.c
m4_rotation_y() :
math_3d.c
m4_rotation_z() :
math_3d.c
m4_scaling() :
math_3d.c
m4_translation() :
math_3d.c
m4_transpose() :
math_3d.c
malloc2() :
str_mem.c
malloc2_plus() :
lg_mem.c
mat3() :
lg_quaternions.c
mat4() :
math_3d.c
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