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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
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9 #define LG_N_KEYS_MAX 4
11 #define AKM_LEFT 0x00000001U
12 #define AKM_RIGHT 0x00000002U
13 #define AKM_UP 0x00000004U
14 #define AKM_DOWN 0x00000008U
uint32_t lg_wait_for_key_from_set_pressed(int n_keys, uint32_t key[LG_N_KEYS_MAX])
Definition: lg_keyboard.c:166
void lg_get_motion_and_shot_from_keyboard(int *motion_x, int *motion_y, zboolean *shot, uint32_t *key)
Definition: lg_keyboard.c:99
uint32_t lg_return_key_pressed()
Definition: lg_keyboard.c:212
uint8_t lg_get_special_keys_state(uint32_t *key)
Definition: lg_keyboard.c:25
void lg_wait_for_key_pressed(uint32_t key)
Definition: lg_keyboard.c:144
void lg_flush_keyb_events()
Definition: lg_keyboard.c:228
uint32_t lg_wait_for_any_key_pressed()
Definition: lg_keyboard.c:194